Leilon
Leilon is a walled mining and harbor city on the High Road between Neverwinter and Waterdeep. Many settlers being originally from Waterdeep means those with ties to it are influential here in Leilon. Although Leilon’s positioned on the coast, most trade goes overland by Caravan on account of the waters being too shallow to allow larger sailing vessels to moor. Most vessels here are instead for the town’s fishing industry, though naval trade can (theoretically) be done by local cargo vessels able to navigate these waters and meeting seaworthy trade-ships further out.
Setting
Image

-locations/images_locations/leilon.png)
Music
Main
- Casey Crow - Leilon Ambience – D&D Coastal Town Sounds | Beyond Dragon of Icespire Peak
Key Demographics
- The city is run by a council of 5
- The city mostly consists of Humans, though there are many Dwarves and Gnomes, particularly in the Mines. Elves are also represented. Tieflings Dragonborn, Goliaths and Aasimar are rare, but not unknown. Some Halforcs are around, but they’re not too popular in the region for historical reasons.
- It has a Population somewhere north of 5000, including residents from outside the walls
- It’s protected by the Lances of Leilon. A professional fighting force backed up by its Militia and Town Guards.
Guilds
- The most important Guilds are:
- Leilon Miner’s Guild
- Leilon Merchant’s Guild
- There’s also these unofficial guilds:
Major Trade
- Most trade is with the cities of Neverwinter and Waterdeep, respectively.
- Gnomes from the mountain village of Ieirithymbul come by to trade, usually in the Spring
- Although it’s a harbour city, most trade still goes overland by caravan
Trade Goods
- Mining Ores: (E.G. Copper, Nickel, Silver, Iron)
- War Horses
- Agricultural Produce
- Timber
- Fish
Districts
- The High Tower of Thalivar, a former Wizard’s Tower, towers over the town. The doors are barred. Lights and strange sounds are reported at night. Leilon doesn’t know what’s inside, and doesn’t really want to know, as long as it’s just lights and rumors. It’s a favored perching spots for (what appears to be) a murder of crows.
- The harbour side, occupies the entire west side of Leilon, just past the main thoroughfare. The alleys are a bit darker here and the real estate prices are lower. There’s a main road leading back to the central plaza, but both the north side and the south side are part of it.
- The Quaysideis the directly adjacent to the waters. It features mainly small fishing vessels and barges tailored to navigating the shallow mudflats. It’s usually busy here and is the homebase of the Leilon Harbour Guild
- The South part, close to the Miner’s gate, is where most Miner’s live. The Dusty Gnome Tavern is found here.
- The markets feature many stalls and shops, lining the main thoroughfares of Leilon, but mainly centered around the main plaza in the South-East and North-East section. It also features some public buildings and houses of worship
- The North-Eastern side features some ‘nicer’ buildings, as well as administrative ones, like the Leilon Town Hall
Extramural Areas
- The South side of Leilon features only a handful of outlying residences with some small gardens. With the Mere of Dead Men to the South, only the brave live here.
- The North-East side of Leilon borders directly to the Leilon Forest. It’s where timber and other forest goods are harvested. But, don’t venture too deep. Some Foresters make their homes here.
- The South-East side of Leilon features well-kept paths towards the Mines of Leilon. The area is still heavily forested and rises quickly towards the northern Sword Mountains.
- The North side of Leilon is an open plain, the Fields of Leilon. Many farmsteads are located here on fertile lands along the High Road. It is Leilon’s agricultural backbone and well-patrolled by its cavalry, who have their training fields there.
- The West side of Leilon borders the sea. It is a shallow sea with mudflats, making it unavailable for large-scale shipping. Leilon has its own fishing fleet, which brings in a steady supply of fresh fish, as well as a number of trade vessels. Their agility and experienced sailors make them well-equipped to navigate the waters which would be treacherous to ocean-going ships and navigators who do not know the lay of the land.
Inns
- Barrold runs the Dusty Gnome Tavern. It is the favoured drinking hole of the local miners, and anyone that appreciates cheap ale and broth.
- Mira Kobayashi is the adopted daughter of Barrold. She helps him run the place, but yearns adventure, which worries Barrold.
- Amrisiol Touchfire runs the Knight’s Goblet (Goblet). It’s a cleaner, and arguably overpriced, tavern. Weapons are to be left at the door. The Innkeeper likes roasting whole boars and is a great cook.
- Giffine Touchfire, who is a Ranger in the Lances of Leilon, bags them.
- Bemeid Bhanol runs the Sword of Leilon, the inn adjacent to the Lances of Leilon HQ, though it serves any customer. Bemeid Bhanol is a veteran who respects strength.
- Umber Hulk runs the Shell Inn near the Quayside. A burly man with a flat nose and a grip like a crab vice. He hauls his barrels himself
- Trolven Dustswiper helps tend the bar. A thin and scared lad, nothing like Umber Hulk
Shops
- Aubrey Silverspun runs Aubrey’s Peculiarities Shoppe and sells Magic Items. Not everybody can see Aubrey, of course!
- Rorsta Anvilhand runs the Barge Yard, which handles buying/renting shipping. She’s also the unofficial leader of the unofficial Leilon Harbour Guild
- Her two sons, Tran Anvilhand and Sergok Anvilhand (in their 40’s), are like the muscle, but they’re fair lads.
- The Fishery is where the local fishermen sell their wares. It’s also a place where they gather sometimes
- Jack Torver runs Torver’s Post, the town’s premier General Store is sits on the Council.
- He’s got an assistant, Lang Long. But Jack Torver’s a little too perfectionist to delegate.
- Bardag Hammerbrace the Half-Dwarf, runs Bardag’s Blacks’, a smithy which mostly serves the Lances of Leilon. It offers any basic equipment.
- His son Thorren Hammerbrace, only 25% Dwarf, helps tend the forge, mostly hailing stuff around. He’ll learn one day, Gods willing.
- Eqwith Dawnkind, the Half-Elf, which warhorses for the Lances of Leilon at her stud (Eqwith’s Farm). She never bothered giving it a name, tends to call it something like ‘Sanctuary’, ‘Refuge’, ‘Home’, etc. She’s more busy whispering to horses
- Othorion Dawnkind has got the same energy as his mother.
- Kif Lucious runs Neverwinter Lights. A shop selling luxury glassworks from Neverwinter. Chiefly fireproof lamps and water-clocks. A good craft, but one he does on his own. He had a daughter in the Lances of Leilon long ago.
- Tessa Mudbarrel does basic healing in her hovel. She’s a half-blind, healer/fisherwoman who hates seagulls, throwing pebbles at them, usually missing.
Communal
The town features Shrines or Temples to:
- Merrygold Brightshine, the Halfling Healer and Councillor, tends the Shrine of Lathander of Leilon, the oldest Shrine in the City. ‘Merry’ has a lot on her plate, but is kind-hearted and beloved by all
- She has a handful of junior Clerics with her. Most notable are Edraele Daerel and Aerandyl Daerel, elf twins. They look radiant in their white-gold robes.
- Puck Caribdas, the rambunctious Elf , tends the Shrine of Tymora of Leilon and sells Potions. He also takes bets on if Adventurers return or not. He doesn’t need a helper, he’s got energy for two!
- Vangol Kuskolt, the stern Dwarf Priest tends the Shrine of Tyr of Leilon and is a Judge in Local Legal Disputes. The Shrine of Tyr of Leilon is a grand stern-looking building. He had it built after His bid to ordain the Town Hall of Leilon as a shrine was received unenthusiastically by the rest of the council, who had bigger things to worry about than Vangol’s creed.
- Grummun Boredsong (M) scribes for him and Krankum Stoneaxe (F) is a guard (and executioner). Both Dwarves.
- Nebril Chosk manages the Temple of Waukeen of Leilon. It is the largest religious/commercial site in the city. Many traders gather here for buying & selling goods. Nebril Chosk will gladly welcome you, gossip about trade routes, and try to sell you things you probably don’t need. Being the chief priest of the Temple of Waukeen of Leilon is a temporary job that gets rotated every 2 years.
- Many people work tending the Temple, including Kira Qirie and Erlan Wrann.
- Dhunus Madonath is usually the one leading cavalry drills at the Fields of Leilon, an area North-West of Leilon proper. Though, there’s not enough time for training, for his liking. Patrols get in the way of true military skill.
- The Leilon Town Hall is an otherwise nameless building where Leilon’s council meets for council matters. It is one of the oldest buildings. Tasnyl Starkhorn (Dwarf F) and Danirih, (just Danirih) (Tiefling, F) tend to be the ones greeting visitors
- Lances of Leilon HQ is the Headquarters of the Lances of Leilon. Jeggles Qiren, the bored clerk with his helmet hanging from the coat rack, will address you.
Factions
The Lances of Leilon keep order in the town and actively patrol the area
Politics
The Town is run by a Town Council including
- Grizelda Copperwraught is the Chief Councillor with economic ties to Waterdeep, she’s the Guild Master of the Leilon Merchant’s Guild
- Hazz Yorrum, stern Captain of the Lances of Leilon
- Jack Torver , Entrepreneurial owner of the General Store. Member of the Leilon Merchant’s Guild
- Merrygold Brightshine, the beloved Priest of Lathander and the town’s primary healer.
- Vangol Kuskolt, the Priest of Tyr, and a stern Judge
Other People
- Garritt is a farmer from outside the walls with a Quest for the Party to clear the ‘Devils’ that stole his Goat All Hail Gek!
- Microl, the Orphan. She lives on the street, but always finds a place to sleep and keeps busy doing chores and such. Will be an Adventurer one day, she’s sure.
- Trickfoot, an ugly Mastiff missing its front-left paw. Likes Cecil Wormborough Saint John ‘Nobby’ Nobbs for some reason. Still less ugly than Nobby.
Hooks, Rumors, Quests Etc.
Economic & Political Jostling:
- Waterdeep merchants hold tax privileges. The Waterdavians feel like their privleges are earned by the role their city has played in the construction of Leilon. This is not disputed, but many others feel like Leilon stands on its own legs now. The council under Grizelda Copperwraught has taken steps to ensure trade with Waterdeep remains Leilon’s most important lifeline by introducing tariffs on the High Road north towards Neverwinter.
- Phandalin is both too weak and too busy with its own problems to have an opinion on Leilon’s trade disputes, but its interest is to trade freely with both Neverwinter and Waterdeep.
- Naval Trade could perhaps flourish, if specialized docks which could accept ocean-going vessels were somehow built.
Enemies
Necromantic Influences
- A Kobold Necromancer is operating in the area: All Hail Gek!
- Aubrey Silverspun is doing something to contain the Lich
- Undead in an abandoned underground Crypt dedicated to Loviathar
- Flickering Lights and Ruins on Idol Island 1, off the coast
- A Lich is active in the Tower, which is why the Necromantic activity is on the rise. It’s not ready to reveal itself, yet, but it’s pulling the strings of various Necromancers in the area, without those Necromancers fully realizing it.
- Unknown number of Undeath-tainted Lairs
Bandit Influences
- The Redbrand Bandits operate between Leilon and Phandalin
Pirates
- Pirates from Luskan, with a Half-Goblin crew occasionally try raid the coast
Goblins
- Goblins from Gods know where show up to raid the roads sometimes
Displaced Wildlife
Quests & Encounters
Major Dungeon Quests
-
Gorrmoth’s Tower: Retrieve Garritt’s Goat -
Mines of Leilon: Investigate/Rescue for Barrold or Merrygold Brightshine, who are concerned about the cave in. -
Cragmaw Hideout: Clear it forHazz Yorrum or Nebril Chosk, who don’t like trade interruptions
-
Aubrey’s Peculiarities Shoppe: Investigate for Jack Torver, who wants to acquire it
Minor Dungeon Quests
- Leilon Boar Hunt: Amrisiol Touchfirewants the party to bring them a fresh boar, spotted in the Forest to the East
- Leilon Pirate Lair: a small group of Luskan pirates, have been bullying some farmers north of Leilon. The Lances of Leilon haven’t been able to catch them out, on account of not being in possession of patrol ships and any land-lair being hard to reach.
- If attacked by Pirates, the Party might be able to find the lair. The lair on the sides of some cliffs and guarded by too many pirates too attack.
- Can get reinforcements from Leilon. Hazz Yorrum will jump down and stun everything and hand the Party a Scroll of Feather Fall.
After introducing Microl:
- Leilon Smuggling Job: Kif Lucious wants the Party to fetch something to avoid paying hefty tariffs
Future Dungeon Quests
Leilon Encounters
- Nebril Chosk wants the Party to convince Merrygold Brightshine to put a Statuette of Waukeen in the Temple. No matter what the Party does, this will fail as Merrygold Brightshine has to much on her plate, at the moment
- Introduce Derk (“Suck a fat one, Microl!”)
- The Lances of Leilon are performing a military exercise in the Fields of Leilon. Bardag Hammerbrace is watching it from the sidelines. A DC 18 Investigation check will hint he was hoping to meet somebody (Eqwith Dawnkind)
- Meet Grizelda Copperwraught at the Docks. Her ship, the Grizelda is seen in the far distance being unloaded. She’ll introduce herself as a scion of Waterdeep and praise the vessel, which was named after her.
- Tessa Mudbarrel is on the Quayside, trying to hit seagulls with small pebbles
Only in Spring/Late Summer
- Gnomes from Ieirithymbul have come by to trade
Done Leilon Encounters
- Nebril Chosk, Jack Torver and Puck Caribdas are settling a bet between Nebril and Jack. Nebril bet on the Party surviving and is happy to see them return.
- Introduce Microl
Leilon Wilderness encounters
Omni-Directional
- Leilon Lancer Patrol
North
- Pirate Raid
- Goblin Raid
- Kobold Raid(?)
East
- Redbrand Patrol
- Displaced Owlbear
- Strange Noises
South
-
Throw some overpowered shit at the Party and leave an escape
-
Nothing
-
Hear Strange Noises
-
Friendly Leilon Lancer Patrol
-
Kobold Warrior Patrol
-
Defeated Kobold Warrior Patrol
-
Kobold Warriors gathering Bones, got caught by Wolfes
-
AHidden Pit. It’s got stakes at the bottom, lying sideways. Looks like the Kobolds haven’t finished it yet. -
A group of Skeletons, lined up across the road. Standing completely still.
East Only:
- Redbrand Thugs demanding toll
Mere Only: