Garritt
Bio: Human
Status: Alive
Class: Commoner
Campaign: All Hail Gek!
Location: Leilon
Location (Last Known):
Faction:
Goal: Convince Leilon of the threat of the Devils that he thinks stole his Goat
Personality: Emotionally unstable and perhaps a tinge too heartbroken about his missing Goat
Quests
Goat Theft!
Garritt’s goat has been stolen. Unfortunately, this Goat is half of Garritt’s livelihood, so he’s been making quite a fuss about it being missing. He claims it has been stolen by ‘Devils’, on account of Devil-like track marks found near his farm.
Garritt is most likely to be found in the Dusty Gnome Tavern, where he’s boring people about his Goat. If the Party investigates, the other people at the table will ‘escape’ and leave you with Garritt. Other townspeople are more likely to think the goat ran away, or has been stolen by Bandits/Wolves/Goblins… Normal stuff.
If missed, Hazz Yorrum might send the Party to Gorrmoth’s Tower if needed. Saves him a trip.
In Gorrmoth’s Tower, the Party finds a Goat Skeleton, seemingly sealing Garrit’s goat fate
“You… you don’t understand! She’s not just a goat… she’s family! You have to help me find her! I can’t even drink another ale without knowing she’s safe!”
Leilon Court AKA Goat Theft Part 2
Who knows.
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Infobox
Garritt
Medium Humanoid, Chaotic Good
AC 15
Initiative +1 (11)
HP 13 (2d8 + 4)
Speed 30 ft.
MOD SAVE MOD SAVE STR 15 +2 +2 INT 10 +0 +0 DEX 12 +1 +1 WIS 10 +0 +0 CON 12 +1 +1 CHA 10 +0 +0 Gear Whip, Shield, Padded Armor
Senses Passive Perception 10
Languages Common,
CR 1/8 (XP 25; PB +2)
Habitat
Treasure
Actions
Whip. Melee Attack Roll: +4, reach 10 ft. Hit: 5 (1d4 +2) Slashing damage.
Reactions
Protection. When a creature you can see attacks a target other than you that is within 5 feet of you, you can take a Reaction to interpose your Shield if you’re holding one. You impose Disadvantage on the triggering attack roll and all other attack rolls against the target until the start of your next turn if you remain within 5 feet of the target.
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