Old Man Joymoth

Bio: Human Male of 60 years
Status: Alive
Class:
Campaign: All Hail Gek!
Location: Leilon
Location (Last Known):
Faction: Leilon
Religion:
Goal: Drink the day away

Traits

  • Tends to be Drunk
  • And tends to be Gambling

Appearance

Stat Block

Infobox

Old Man Joymoth

Medium Humanoid, Chaotic Good

AC 13
Initiative +1 (11)
HP 15 (2d10 + 4)
Speed 30 ft.

MODSAVEMODSAVE
STR16+3+3INT10+0+0
DEX12+1+1WIS10+0+0
CON14+1+1CHA10+0+0

Gear
Senses Passive Perception 10
Languages Common,
CR 1/8 (XP 25; PB +2)

Habitat
Treasure

Actions

Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 +3) Bludgeoning damage.

Grapple. DC 15 STR Save, or target becomes Grappled

Shove. DC 15 STR/DEX Save, or target gets pushed way 5 ft.

Bonus Actions

Drink. (Rage) 2 Charges per Rest. Joymoth takes a Swig. He can now use Reckless Attack and deals an extra +2 Damage.

Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4) Bludgeoning damage.

Traits

Iron Grip. Double your PB to Spell Save DC for Grappling and Shoving