Old Man Joymoth
Bio: Human Male of 60 years
Status: Alive
Class:
Campaign: All Hail Gek!
Location: Leilon
Location (Last Known):
Faction: Leilon
Religion:
Goal: Drink the day away
Traits
- Tends to be Drunk
- And tends to be Gambling
Appearance
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Stat Block
Infobox
Old Man Joymoth
Medium Humanoid, Chaotic Good
AC 13
Initiative +1 (11)
HP 15 (2d10 + 4)
Speed 30 ft.
MOD SAVE MOD SAVE STR 16 +3 +3 INT 10 +0 +0 DEX 12 +1 +1 WIS 10 +0 +0 CON 14 +1 +1 CHA 10 +0 +0 Gear
Senses Passive Perception 10
Languages Common,
CR 1/8 (XP 25; PB +2)
Habitat
Treasure
Actions
Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 +3) Bludgeoning damage.
Grapple. DC 15 STR Save, or target becomes Grappled
Shove. DC 15 STR/DEX Save, or target gets pushed way 5 ft.
Bonus Actions
Drink. (Rage) 2 Charges per Rest. Joymoth takes a Swig. He can now use Reckless Attack and deals an extra +2 Damage.
Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4) Bludgeoning damage.
Traits
Iron Grip. Double your PB to Spell Save DC for Grappling and Shoving
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