Tornum Marblebelt

Bio: Dwarf Male of 30 years
Status: Alive
Class:
Campaign: All Hail Gek!
Location: Leilon
Location (Last Known):
Faction: Leilon
Religion:
Goal: Mine and don’t die

Traits

  • Likes to gamble
  • Is sorry for destroying stuff in the mine
  • Gambling buddy of Shatyr Astari
  • Moderately sneaky Dwarf, rather than the burly type
  • Will have to apologize to Ms. Marblebelt for gambling away this week’s wages.

Appearance

Stat Block


tags:

  • creature

Infobox

Tornum Marblebelt

Medium Humanoid, Chaotic Good

AC 14
Initiative +1 (11)
HP 15 (2d8 + 4)
Speed 30 ft.

MODSAVEMODSAVE
STR12+1+1INT10+0+0
DEX16+3+3WIS10+0+0
CON12+1+1CHA10+0+0

Gear War Pick, Leather Armor
Senses Passive Perception 10
Languages Common,
CR 1/8 (XP 25; PB +2)

Habitat
Treasure

Actions

Modified War Pick. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 +3) Piercing damage.

Pocket Dust. (Recharge 5–6): Tornum throws crushed quartz and blasting powder into the eyes of a creature within 5 feet. The target must succeed on a DC 13 Constitution saving throw or be Blinded until the start of Tornum’s next turn.

Bonus Actions

Bag of Tricks. (2 Charges) Tornum empties a pouch of modified (loaded) dice at the feet of a creature within 15 feet. The target, or any creature entering that 5-foot square before the start of Tornum’s next turn, must succeed on a DC 13 Dexterity saving throw or fall Prone.

Dice can be collected after a fight, though it’ll take 10 minutes to do so.

Traits

Sap. If you hit a creature with your War Pick, it has Disadvantage on its next attack until the start of your next turn

Dwarven Resilience: Tornum has advantage on saving throws against poison, and resistance against poison damage.