Tornum Marblebelt
Bio: Dwarf Male of 30 years
Status: Alive
Class:
Campaign: All Hail Gek!
Location: Leilon
Location (Last Known):
Faction: Leilon
Religion:
Goal: Mine and don’t die
Traits
- Likes to gamble
- Is sorry for destroying stuff in the mine
- Gambling buddy of Shatyr Astari
- Moderately sneaky Dwarf, rather than the burly type
- Will have to apologize to Ms. Marblebelt for gambling away this week’s wages.
Appearance
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Stat Block
tags:
- creature
Infobox
Tornum Marblebelt
Medium Humanoid, Chaotic Good
AC 14
Initiative +1 (11)
HP 15 (2d8 + 4)
Speed 30 ft.
MOD SAVE MOD SAVE STR 12 +1 +1 INT 10 +0 +0 DEX 16 +3 +3 WIS 10 +0 +0 CON 12 +1 +1 CHA 10 +0 +0 Gear War Pick, Leather Armor
Senses Passive Perception 10
Languages Common,
CR 1/8 (XP 25; PB +2)
Habitat
Treasure
Actions
Modified War Pick. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 +3) Piercing damage.
Pocket Dust. (Recharge 5–6): Tornum throws crushed quartz and blasting powder into the eyes of a creature within 5 feet. The target must succeed on a DC 13 Constitution saving throw or be Blinded until the start of Tornum’s next turn.
Bonus Actions
Bag of Tricks. (2 Charges) Tornum empties a pouch of modified (loaded) dice at the feet of a creature within 15 feet. The target, or any creature entering that 5-foot square before the start of Tornum’s next turn, must succeed on a DC 13 Dexterity saving throw or fall Prone.
Dice can be collected after a fight, though it’ll take 10 minutes to do so.
Traits
Sap. If you hit a creature with your War Pick, it has Disadvantage on its next attack until the start of your next turn
Dwarven Resilience: Tornum has advantage on saving throws against poison, and resistance against poison damage.
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