Hazz Yorrum
Status: Alive
Bio: Human
Class: Human Fighter
Campaign: All Hail Gek!
Location: Leilon
Location (Last Known):
Faction: Lances of Leilon
Goal: Maintain Order, Run a Tight Ship.
Attitude: Slightly Dismissive & Pragmatic
Traits & Personality:
- Hazz is a Stern, Disciplined and Practical Military Man
- Is slow to take sides, but sees his missions through to the end; do not get on his bad side
- Accompanied an Adventuring Party investigating Necromantic influence in the Mere of Dead Men around Leilon a long ago
“I learned these lessons the hard way. I will not explain them to you”
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Stat Block
Infobox
Hazz Yorrum (Infantry)
Medium Humanoid, Lawful Good
AC 18
Initiative +3 (13)
HP 65 (10d8 + 20)
Speed 30 ft.
MOD SAVE MOD SAVE STR 16 +3 +3 INT 10 +0 +0 DEX 13 +1 +1 WIS 12 +1 +1 CON 14 +2 +2 CHA 12 +1 +1 Skills Athletics +5, Perception +2, Intimidation +4, Persuasion +2 Gear Greatsword, Plate Armor Senses Passive Perception 12 Languages Common CR 3 (XP 700; PB +2)
Habitat
Treasure
Traits
Charger. If you move at least 10 feet toward a Target, push it 10 feet away.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.
Actions
Multiattack. Hazz makes two Greatsword attacks.
Greatsword. Melee Attack Roll:* +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Distracting Strike. When you hit the Creature with an Attack Roll, Distract the Target. The next Attack Roll against the Target has Advantage
Action Surge. You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional Action, except the Magic action.
Reactions
Riposte. When a creature misses you with a melee attack roll, you can take a Reaction to make a Melee Attack Roll against the creature.
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