Infobox
Zombie
Medium Undead, Neutral Evil
AC 8
Initiative -2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
MOD SAVE MOD SAVE STR 13 +1 +1 INT 3 -4 -4 DEX 6 -2 -2 WIS 6 -2 +0 CON 16 +3 +3 CHA 5 -3 -3 Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Habitat
Treasure
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
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