Gek

Status: Deceased :(
Class: Kobold Necromancer
Campaign: All Hail Gek!
Location: Gorrmoth’s Tower
Faction: Gek!
Goal: Raise an army of the dead and conquer the World!

Traits & Personality:

  • Cackling Villain
  • Somehow both drunk with power and subtly aware he’s just leeching off a greater power
  • Will boss his minions around and also accidentally hit them with Acid Splash if they get in the way
  • Is unaware Acid Splash does damage his Skeletons (unlike Poison)

Music:

“All Hail Gek!”



tags:

  • creature

Infobox

Gek

Small Dragon, Chaotic Evil

AC 14
Initiative +2 (12)
HP 12 (3d6 + 2),
Speed 30 ft., or 45 ft. when mounted

MODSAVEMODSAVE
STR7-2-2INT1000
DEX15+2+2WIS7-2-2
CON9-1-1CHA8-1-1

Gear Staff, Dagger
Senses Darkvision 60 ft.; Passive Perception 8
Languages Common, Draconic
CR ??? (XP 25; PB +2)

Habitat
Treasure

Traits

Pack Tactics. The kobold has Advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Sunlight Sensitivity. While in sunlight, the kobold has Disadvantage on ability checks and attack rolls.

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Acid Splash. Dexterity Saving Throw: DC 15, Primary Target & Adjacent Targets. Failure: 5 (1d8) Acid damage. Success: Half damage.

Bonus Actions, when Mounted on Goat

Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage, or 2 (1d4) Bludgeoning damage if the goat moved 20+ feet straight toward the target immediately before the hit.

Nimble Escape. Gek takes the Disengage action.