Infobox
Zombie Abomination
Medium Undead, Neutral Evil
AC 12
Initiative -2 (8)
HP 40 (2d8 + 6)
Speed 20 ft.
MOD SAVE MOD SAVE STR 13 +1 +1 INT 3 -4 -4 DEX 6 -2 -2 WIS 6 -2 +0 CON 16 +3 +3 CHA 5 -3 -3 Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common but can’t speak
CR 1/4 (XP 50; PB +2)
Habitat
Treasure
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Acid Belch. Dexterity Saving Throw: DC 15, Targets in a 15-foot-radius. Failure: 5 (1d6) Acid damage. Success: Half damage.
The acid creates a 5-foot-radius Acid Puddle that lasts for 10 turns. A creature that enters or starts its turn in the puddle takes 1d6 acid damage.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
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