Infobox

Training Spectre

Large Undead/Construct. Lawful Neutral

AC 16
Initiative +2 (12)
HP 108
Speed 20 ft.

MODSAVEMODSAVE
STR18+4+INT3-4-4
DEX12+1+1WIS10-1-1
CON16+3+3CHA4-3-3

Gear ‘Natural’ Armor, Warhammer, Whip
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common.
CR 4 (XP 1100; PB +3)

Habitat
Treasure

Lair Traits

Walls. If the Construct pushes a creature into the wall, it’ll take 1d8 Bludgeoning Damage.

Pillars. If a creature gets knocked into a Pillar, the creature and Pillar both take 1d8 Bludgeoning Damage. The Pillars have 18 HP each, Vulnerable to Bludgeoning. When destroyed adjacent creatures need to succeed on a DC13 Dexterity Saving Throw, or be Restrained under the rubble for one turn.

Balcony. If the Construct pushes somebody of the Balcony, it’ll take 2d6 Bludgeoning Damage. If this is enough to reduce its HP below 0, it’ll suffer a Permanent Injury. Otherwise, it’s simply Unconscious.

Actions

Multiattack. The Construct makes two attacks with the Weapon it held at the start of its turn.

Warhammer. Melee Attack Roll: +7, reach 5 ft. Hit: 5 (1d8 + 4) Bludgeoning damage, shoving the target back 5 Ft. The Construct may immediately step in to catch up with its target, even if it has no Movement left.

Chain-Whip. Melee Attack Roll: +7, reach 15 ft. Hit: 5 (1d6 + 4) Slashing damage, pulling the target closer 5 Ft.

Bonus Actions

Swap Weapon. The construct changes its weapon after taking its action

Charge (1 / Two Turns). The Construct will begin channelling electric power into its equipped weapon for a Legendary Action next turn.

Legendary Resistance

Legendary Resistance (1/Day, or 2/Day in Lair). If the Construct fails a saving throw, it can choose to succeed instead.

Legendary Action

Charge Whip. The Construct attacks with its Charged Chain-Whip. Melee Attack Roll: +7, reach 30 ft. Hit: 5 (1d6 + 4) Slashing damage + 1d6 Lightning Damage. Creatures adjacent to a Pillar need to succeed on a DC 15 Constitution Saving Throw, or be Restrained against the Pillar. The creature may make a new Saving Throw at the end of each turn, or as an Action.

Charged Warhammer. The Construct releases a 25 Ft. Thunderwave by smashing the ground, dealing 3d8 Thunder Damage to creatures that are not in Half Cover, pushing them back 15 Ft. Creatures directly adjacent to the Construct are also hit.