Infobox
Tough
Medium or Small Humanoid, Neutral
AC 12
Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft.
MOD SAVE MOD SAVE STR 15 +2 +2 INT 10 +0 +0 DEX 12 +1 +1 WIS 10 +0 +0 CON 14 +2 +2 CHA 11 +0 +0 Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Habitat
Treasure
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
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