Infobox
Steam Mephit
Small Elemental, Neutral Evil
AC 10
Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
MOD SAVE MOD SAVE STR 5 -3 -3 INT 11 +0 +0 DEX 11 +0 +0 WIS 10 +0 +0 CON 10 +0 +0 CHA 12 +1 +1 Skills Stealth +2
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Aquan, Ignan)
CR 1/4 (XP 50; PB +2)
Habitat
Treasure
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
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