Infobox
Sprite
Tiny Fey, Neutral Good
AC 15
Initiative +4 (14)
HP 10 (4d4)
Speed 10 ft., Fly 40 ft.
MOD SAVE MOD SAVE STR 3 -4 -4 INT 14 +2 +2 DEX 18 +4 +4 WIS 13 +1 +1 CON 10 +0 +0 CHA 11 +0 +0 Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
CR 1/4 (XP 50; PB +2)
Habitat
Treasure
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
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