Infobox

Sphinx of Wonder

Tiny Celestial, Lawful Good

AC 13
Initiative +3 (13)
HP 24 (7d4 + 7)
Speed 20 ft., Fly 40 ft.

MODSAVEMODSAVE
STR6-2-2INT15+2+2
DEX17+3+3WIS12+1+1
CON13+1+1CHA11+0+0

Skills Arcana +4, Religion +4, Stealth +5
Resistances Necrotic, Psychic, Radiant
Senses Darkvision 60 ft.; Passive Perception 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)

Habitat
Treasure

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Checks