Infobox
Specter
Medium Undead, Chaotic Evil
AC 12
Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Fly 50 ft. (hover)
MOD SAVE MOD SAVE STR 1 -5 -5 INT 10 +0 +0 DEX 14 +2 +2 WIS 10 +0 +0 CON 11 +0 +0 CHA 11 +0 +0 Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language but can’t speak
CR 1 (XP 200; PB +2)
Habitat
Treasure
Traits
Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.
Actions
Life Drain. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.
Mines of Leilon Version
Retreat. The Specter will use Incorporeal Movement to fade away on its first turn. It’ll complete its fade on the second
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