Infobox
Priest
Medium or Small Humanoid (Cleric), Neutral
AC 13
Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft.
MOD SAVE MOD SAVE STR 16 +3 +3 INT 13 +1 +1 DEX 10 +0 +0 WIS 16 +3 +3 CON 12 +1 +1 CHA 13 +1 +1 Skills Medicine +7, Perception +5, Religion +5
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 15
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Habitat
Treasure
Actions
Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- At Will: Light, Thaumaturgy
- 1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Checks
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