Infobox
Poltergeist
Medium or Small Undead, Chaotic Neutral
AC 12
Initiative +2 (12)
HP 22 (5d8)
Speed 5 ft., Fly 50 ft. (hover)
MOD SAVE MOD SAVE STR 7 -2 -2 INT 10 +0 +0 DEX 14 +2 +2 WIS 10 +0 +0 CON 11 +0 +0 CHA 14 +2 +2 Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Habitat
Treasure
Traits
Incorporeal Movement. The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Homebrew Trait:
Sunlight Sensitivity. While in sunlight, the Poltergeist has Disadvantage on ability checks and attack rolls and cannot turn Invisible
Actions
Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft.
Hit: 7 (2d4 + 2) Bludgeoning damage.
Telekinetic Thrust. Strength Saving Throw: DC 12, one creature the poltergeist can see within 30 ft.
Failure: 9 (2d6 + 2) Force damage, and the target is pushed up to 30 ft. straight away from the poltergeist.
Bonus Actions
Vanish. The poltergeist gives itself the Invisible condition or ends that condition on itself.
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