Infobox
Nightmare
Large Fiend, Neutral Evil
AC 13
Initiative +2 (12)
HP 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft. (hover)
MOD SAVE MOD SAVE STR 18 +4 +4 INT 10 +0 +0 DEX 15 +2 +2 WIS 13 +1 +1 CON 16 +3 +3 CHA 15 +2 +2 Immunities Fire
Senses Passive Perception 11
Languages Understands Abyssal, Common, and Infernal but can’t speak
CR 3 (XP 700; PB +2)
Habitat
Treasure
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10 foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
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