Infobox
Minotaur Skeleton
Large Undead, Lawful Evil
AC 12
Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 40 ft.
MOD SAVE MOD SAVE STR 18 +4 +4 INT 6 -2 -2 DEX 11 +0 +0 WIS 8 -1 -1 CON 15 +2 +2 CHA 5 -3 -3 Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can’t speak
CR 2 (XP 450; PB +2)
Habitat
Treasure
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
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