Infobox

Miner Foreman

Medium or Small Humanoid, Neutral

AC 14
Initiative +2 (13)
HP 43 (6d8 + 16)
Speed 30 ft.

MODSAVEMODSAVE
STR16+3+5INT14+2+2
DEX14+2+2WIS11+0+2
CON16+3+3CHA14+2+2

Skills Athletics +4,
Gear Pickaxe, Studded Leather Armor
Senses Passive Perception 10
Languages Common,
CR 2 (XP 450; PB +2)

Habitat
Treasure

Traits

Tavern Brawler

  • Enhanced Unarmed Strike deals 1d4 plus Strength Modifier
  • Damage Rolls that Roll a 1 can be rerolled; new roll must be used
  • When Attacking Unarmed, can push back its target 5 Feet.

Drunk.

  • Unsteady Footing
    • Roll a D6. On a 1, the Miner falls prone. On a 6, it gains Reckless Attack
  • Wild Swing
    • When missing a target, may hit an adjacent target instead

Actions

Multiattack. The Foreman makes two attacks, or grapple and an attack, in any combination.

Pickaxe. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.

Unarmed. Melee Attack Roll: +5, reach 5 ft. Hit: 4 (1d4 + 3) Bludgeoning damage.

Improvised Weapon Melee Attack Roll: +2, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.

Improvised Throw. Ranged Attack Roll: +2 range 20/60 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.

Reactions

Parry. Trigger: The Foreman is hit by a melee attack roll while holding a weapon. Response: The Foreman adds 2 to its AC against that attack, possibly causing it to miss.