Infobox
Miner Foreman
Medium or Small Humanoid, Neutral
AC 14
Initiative +2 (13)
HP 43 (6d8 + 16)
Speed 30 ft.
MOD SAVE MOD SAVE STR 16 +3 +5 INT 14 +2 +2 DEX 14 +2 +2 WIS 11 +0 +2 CON 16 +3 +3 CHA 14 +2 +2 Skills Athletics +4,
Gear Pickaxe, Studded Leather Armor
Senses Passive Perception 10
Languages Common,
CR 2 (XP 450; PB +2)
Habitat
Treasure
Traits
Tavern Brawler
- Enhanced Unarmed Strike deals 1d4 plus Strength Modifier
- Damage Rolls that Roll a 1 can be rerolled; new roll must be used
- When Attacking Unarmed, can push back its target 5 Feet.
Drunk.
- Unsteady Footing
- Roll a D6. On a 1, the Miner falls prone. On a 6, it gains Reckless Attack
- Wild Swing
- When missing a target, may hit an adjacent target instead
Actions
Multiattack. The Foreman makes two attacks, or grapple and an attack, in any combination.
Pickaxe. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Unarmed. Melee Attack Roll: +5, reach 5 ft. Hit: 4 (1d4 + 3) Bludgeoning damage.
Improvised Weapon Melee Attack Roll: +2, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.
Improvised Throw. Ranged Attack Roll: +2 range 20/60 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.
Reactions
Parry. Trigger: The Foreman is hit by a melee attack roll while holding a weapon. Response: The Foreman adds 2 to its AC against that attack, possibly causing it to miss.
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