Infobox
Lesser Specter
Medium Undead, Chaotic Evil
AC 12
Initiative +2 (12)
HP 18 (4d8)
Speed 0 ft., Fly 40 ft. (hover)
MOD SAVE MOD SAVE STR 1 -5 -5 INT 10 +0 +0 DEX 14 +2 +2 WIS 10 +0 +0 CON 10 +0 +0 CHA 11 +0 +0 Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, Slashing from Nonmagical Attacks
Immunities Cold, Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands languages it knew in life but can’t speak
CR 1/2 (XP 100; PB +2)
Habitat Haunted houses, ruins, places of lingering grief
Treasure None
Traits
Incorporeal Movement. The lesser specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Haunting Presence. Creatures within 10 ft. of the lesser specter have Disadvantage on the first Wisdom (Perception) check they make on their turn.
Actions
Life Drain (Lesser). Melee Spell Attack: +4 to hit, reach 5 ft., one creature.
Hit: 7 (2d4 + 2) Necrotic damage. The target can’t regain hit points until the end of its next turn. If this damage reduces the target to 0 hit points, it falls unconscious but is stable.
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