Infobox

Lemure

Medium Fiend (Devil), Lawful Evil

AC 9
Initiative -3 (7)
HP 9 (2d8)
Speed 20 ft.

MODSAVEMODSAVE
STR10+0+0INT1-5-5
DEX5-3-3WIS11+0+0
CON11+0+0CHA3-4-4

Resistances Cold
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages Understands Infernal but can’t speak
CR 0 (XP 10; PB +2)

Habitat
Treasure

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.