Infobox
Leilon Lancer Cavalry
Medium Humanoid, Neutral
AC 16 + 2 (Shielded)
Initiative +4 (14)
HP 32 (5d8 + 10) + 32 (5d8 + 10) mount
Speed 60 ft. mounted, 30 ft. dismounted
MOD SAVE MOD SAVE STR 18 +4 +4 INT 10 +0 +0 DEX 18 +4 +4 WIS 10 +0 +0 CON 14 +2 +2 CHA 11 +0 +0 Gear Breastplate, Mace, Lance, Shield
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Habitat
Treasure
Features
Organized, Mounted A group of 3+ Mounted Leilon Lancer units functioning as a cohesive unit (I.E. all disciplined and ready and willing to fight) share their initiative and move side-by-side, though at a slower speed of 40 ft. This gates their other features.
Charger. If you move at least 10 feet in a straight line toward a target immediately before hitting it with a melee attack roll as part of the Attack action,gain a 1d8 bonus to the attack’s damage roll, and push the target up to 10 feet away if it is no more than one size larger than you.
If the target has no space to escape your remaining momentum, or the charge of another Leilon Lancer Cavalry, it takes another 1d8 Damage and falls Prone. A target can only be shoved or knocked prone in this manner once per turn.
Actions
Mace. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d8 + 4) Bludgeoning damage.
A Lancer either wields a Lance or a Shortbow; not both.
Lance. Melee or Ranged Attack Roll: +6, reach 10 ft. Hit: 9 (1d8 + 4) Piercing damage.
Shortbow. Ranged Attack Roll: +6, range 80/320 ft. Hit: 8 (1d6 + 4) Piercing damage
-homebrew-alley/attachments/infobox-blank-space.png)