Infobox

Leilon Lancer Cavalry

Medium Humanoid, Neutral

AC 16 + 2 (Shielded)
Initiative +4 (14)
HP 32 (5d8 + 10) + 32 (5d8 + 10) mount
Speed 60 ft. mounted, 30 ft. dismounted

MODSAVEMODSAVE
STR18+4+4INT10+0+0
DEX18+4+4WIS10+0+0
CON14+2+2CHA11+0+0

Gear Breastplate, Mace, Lance, Shield
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)

Habitat
Treasure

Features

Organized, Mounted A group of 3+ Mounted Leilon Lancer units functioning as a cohesive unit (I.E. all disciplined and ready and willing to fight) share their initiative and move side-by-side, though at a slower speed of 40 ft. This gates their other features.

Charger. If you move at least 10 feet in a straight line toward a target immediately before hitting it with a melee attack roll as part of the Attack action,gain a 1d8 bonus to the attack’s damage roll, and push the target up to 10 feet away if it is no more than one size larger than you.

If the target has no space to escape your remaining momentum, or the charge of another Leilon Lancer Cavalry, it takes another 1d8 Damage and falls Prone. A target can only be shoved or knocked prone in this manner once per turn.

Actions

Mace. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d8 + 4) Bludgeoning damage.

A Lancer either wields a Lance or a Shortbow; not both.

Lance. Melee or Ranged Attack Roll: +6, reach 10 ft. Hit: 9 (1d8 + 4) Piercing damage.

Shortbow. Ranged Attack Roll: +6, range 80/320 ft. Hit: 8 (1d6 + 4) Piercing damage