Infobox

Knight

Medium or Small Humanoid, Neutral

AC 18
Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.

MODSAVEMODSAVE
STR16+3+3INT11+0+0
DEX11+0+0WIS11+0+2
CON14+2+4CHA15+2+2

Immunities Frightened
Gear Greatsword, Heavy Crossbow, Plate Armor
Senses Passive Perception 10
Languages Common plus one other language
CR 3 (XP 700; PB +2)

Habitat
Treasure

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.