Infobox
Goblin Minion
Small Fey (Goblinoid), Chaotic Neutral
AC 12
Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
MOD SAVE MOD SAVE STR 8 -1 -1 INT 10 +0 +0 DEX 15 +2 +2 WIS 8 -1 -1 CON 10 +0 +0 CHA 8 -1 -1 Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)
Habitat
Treasure
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
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