Infobox
Goblin Hexer (CR 1)
Small Fey (Goblinoid), Chaotic Neutral
AC 13
HP 21 (6d6)
Speed 30 ft.
MOD SAVE MOD SAVE STR 8 -1 -1 INT 14 +2 +2 DEX 16 +3 +3 WIS 10 +0 +0 CON 10 +0 +0 CHA 10 +0 +0 Skills Sleight of Hand +5, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Habitat
Treasure
Actions
Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Hex Stick. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 7 (1d8 + 3) Psychic damage.
Spellcasting. The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
- At Will: Minor Illusion
- 1/Day Each: Bane, Grease, Stinking Cloud
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Reactions
Lesser Jinx. Trigger: A creature the goblin can see makes an attack roll against it. Response: The triggering creature must roll a d4 and subtract the number rolled from the attack roll, potentially causing it to miss.
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