Infobox

Goblin Hexer (CR 1)

Small Fey (Goblinoid), Chaotic Neutral

AC 13
HP 21 (6d6)
Speed 30 ft.

MODSAVEMODSAVE
STR8-1-1INT14+2+2
DEX16+3+3WIS10+0+0
CON10+0+0CHA10+0+0

Skills Sleight of Hand +5, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1 (XP 200; PB +2)

Habitat
Treasure

Actions

Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.

Hex Stick. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 7 (1d8 + 3) Psychic damage.

Spellcasting. The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Lesser Jinx. Trigger: A creature the goblin can see makes an attack roll against it. Response: The triggering creature must roll a d4 and subtract the number rolled from the attack roll, potentially causing it to miss.