Infobox

Goblin Hexer

Small Fey (Goblinoid), Chaotic Neutral

AC 13
HP 45 (10d6 + 10)
Speed 30 ft.

MODSAVEMODSAVE
STR8-1-1INT16+3+3
DEX16+3+3WIS10+0+0
CON12+1+1CHA10+0+0

Skills Sleight of Hand +5, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 3 (XP 700; PB +2)

Habitat
Treasure

Actions

Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.

Hex Stick. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.

Spellcasting. The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

Reactions

Jinx. Trigger: A creature the goblin can see hits it with an attack roll. Response—Wisdom Saving Throw: DC 13, the triggering creature. Failure: The attack misses instead.