Infobox
Goblin Hexer
Small Fey (Goblinoid), Chaotic Neutral
AC 13
HP 45 (10d6 + 10)
Speed 30 ft.
MOD SAVE MOD SAVE STR 8 -1 -1 INT 16 +3 +3 DEX 16 +3 +3 WIS 10 +0 +0 CON 12 +1 +1 CHA 10 +0 +0 Skills Sleight of Hand +5, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Habitat
Treasure
Actions
Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Hex Stick. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.
Spellcasting. The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
- At Will: Minor Illusion
- 1/Day Each: Deafness, Faerie Fire, Grease
Reactions
Jinx. Trigger: A creature the goblin can see hits it with an attack roll. Response—Wisdom Saving Throw: DC 13, the triggering creature. Failure: The attack misses instead.
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