Infobox
Earth Elemental Medium
Medium Elemental, Neutral
AC 15
Initiative -2 (8)
HP 35 (5d10)
Speed 25 ft., Burrow 25 ft.
MOD SAVE MOD SAVE STR 16 +3 +3 INT 5 -3 -3 DEX 6 -2 -2 WIS 10 +0 +0 CON 16 +3 +3 CHA 5 -3 -3 Vulnerabilities Thunder
Immunities Poison; Poisoned, Paralyzed, Petrified, Unconscious, Exhaustion
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Languages Primordial (Terran)
CR 1 (XP 200; PB +3)
Habitat
Treasure
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Slam. Melee Attack Roll: +5, reach 10 ft. Hit: 8 (1d10 + 3) Bludgeoning damage.
Ceiling Collapse (Recharge 1-3). Dexterity Saving Throw: DC 12, Wide AOE (Roll Dice across the board) Failure: 6 (1d10) Bludgeoning damage. Success: Half damage.
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