Infobox
Dust Mephit
Small Elemental, Neutral Evil
AC 12
Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
MOD SAVE MOD SAVE STR 5 -3 -3 INT 9 -1 -1 DEX 14 +2 +2 WIS 11 +0 +0 CON 10 +0 +0 CHA 10 +0 +0 Skills Perception +2, Stealth +4
Vulnerabilities Fire
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)
Habitat
Treasure
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Checks
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