Infobox

Name

Size Type (Tag), Alignment

AC # Initiative +# (#)
HP # (#d# + #)
Speed # ft., Burrowing # ft. Climb # ft., Fly # ft., Swim # ft.
MODSAVEMODSAVE
STR#+#+#INT#+#+#
DEX#+#+#WIS#+#+#
CON#+#+#CHA#+#+#
Skills Skill +#, Skill +#
Vulnerabilities Damage, Damage
Resistances Damage, Damage
Immunities Damage; Condition
Gear Item, Item
Senses Sense #, Sense # ft., Passive Perception #
Languages Language, Telepathy # ft.
CR # (XP #, or # in lair; PB +#)

Traits

Actions

Bonus Actions

Reactions

Legendary Actions

Draconic Spirit
Large Dragon, Neutral

AC 14 + the spell’s level

HP 50 + 10 for each spell level above 5

Speed 30 ft., Fly 60 ft., Swim 30 ft.

Mod Save
STR 19 +4 +4
DEX 14 +2 +2
CON 17 +3 +3
Mod Save
INT 10 +0 +0
WIS 14 +2 +2
CHA 14 +2 +2
Resistances Acid, Cold, Fire, Lightning, Poison

Immunities Charmed, Frightened, Poisoned

Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 12

Languages Draconic, understands the languages you know

CR None (XP 0; PB equals your Proficiency Bonus)

Traits

Shared Resistances. When you summon the spirit, choose one of its Resistances. You have Resistance to the chosen damage type until the spell ends.

Actions

Multiattack. The spirit makes a number of Rend attacks equal to half the spell’s level (round down), and it uses Breath Weapon.

Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 feet. Hit: 1d6 + 4 + the spell’s level Piercing damage.

Breath Weapon. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 30-foot Cone. Failure: 2d6 damage of a type this spirit has Resistance to (your choice when you cast the spell). Success: Half damage.