Infobox

Cultist Fanatic

Medium or Small Humanoid, Neutral

AC 13
Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.

MODSAVEMODSAVE
STR11+0+0INT10+0+0
DEX14+2+2WIS14+2+4
CON12+1+1CHA13+1+1

Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)

Habitat
Treasure

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

  • At Will: Light, Thaumaturgy
  • 2/Day: Command
  • 1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Checks