Infobox
Cultist Fanatic
Medium or Small Humanoid, Neutral
AC 13
Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
MOD SAVE MOD SAVE STR 11 +0 +0 INT 10 +0 +0 DEX 14 +2 +2 WIS 14 +2 +4 CON 12 +1 +1 CHA 13 +1 +1 Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Habitat
Treasure
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
- At Will: Light, Thaumaturgy
- 2/Day: Command
- 1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
Checks
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