Infobox
Commoner
Medium or Small Humanoid, Neutral
AC 10
Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
MOD SAVE MOD SAVE STR 10 +0 +0 INT 10 +0 +0 DEX 10 +0 +0 WIS 10 +0 +0 CON 10 +0 +0 CHA 10 +0 +0 Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Habitat
Treasure
Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
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