Infobox

Commoner

Medium or Small Humanoid, Neutral

AC 10
Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.

MODSAVEMODSAVE
STR10+0+0INT10+0+0
DEX10+0+0WIS10+0+0
CON10+0+0CHA10+0+0

Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)

Habitat
Treasure

Traits

Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.