87 System Reference Document 5.2.1
Feats
Feat Descriptions
The feats that follow are organized by category—
Origin, General, Fighting Style, or Epic Boon—and
alphabetized in each category.
Parts of a Feat
The description of a feat contains the following
parts, which are presented after the feat’s name.
Category. A feat is a member of a category, which
is noted in the feat. If you’re instructed to choose
a feat from a specific category, such as the Origin
category, that category must appear under the
feat’s name. If you’re instructed to choose a feat and
no category is specified, you can choose from any
category.
Prerequisite. To take a feat, you must meet any
prerequisite in its description unless a feature allows you to take the feat without the prerequisite.
If a prerequisite includes a class, you must have at
least 1 level in that class to take the feat.
Benefit. The benefits of a feat are detailed after
any prerequisites are listed. If you have a feat, you
gain its benefits.
Repeatable. A feat can be taken only once unless
its description states otherwise in a “Repeatable”
subsection.
Origin Feats
Alert
Origin Feat
You gain the following benefits.
Initiative Proficiency. When you roll Initiative,
you can add your Proficiency Bonus to the roll.
Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative
of one willing ally in the same combat. You can’t
make this swap if you or the ally has the Incapacitated condition.
Magic Initiate
Origin Feat
You gain the following benefits.
Two Cantrips. You learn two cantrips of your
choice from the Cleric, Druid, or Wizard spell list.
Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you
select this feat).
Level 1 Spell. Choose a level 1 spell from the same
list you selected for this feat’s cantrips. You always
have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it
in that way when you finish a Long Rest. You can
also cast the spell using any spell slots you have.
Spell Change. Whenever you gain a new level, you
can replace one of the spells you chose for this feat
with a different spell of the same level from the chosen spell list.
Repeatable. You can take this feat more than
once, but you must choose a different spell list each
time.
Savage Attacker
Origin Feat
You’ve trained to deal particularly damaging
strikes. Once per turn when you hit a target with
a weapon, you can roll the weapon’s damage dice
twice and use either roll against the target.
Skilled
Origin Feat
You gain proficiency in any combination of three
skills or tools of your choice.
Repeatable. You can take this feat more than
once.
General Feats
Ability Score Improvement
General Feat (Prerequisite: Level 4+)
Increase one ability score of your choice by 2, or
increase two ability scores of your choice by 1. This
feat can’t increase an ability score above 20.
Repeatable. You can take this feat more than
once.
Grappler
General Feat (Prerequisite: Level 4+, Strength or
Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or
Dexterity score by 1, to a maximum of 20.
Punch and Grab. When you hit a creature with an
Unarmed Strike as part of the Attack action on your
turn, you can use both the Damage and the Grapple
option. You can use this benefit only once per turn.
Attack Advantage. You have Advantage on attack
rolls against a creature Grappled by you.
Fast Wrestler. You don’t have to spend extra
movement to move a creature Grappled by you if the
creature is your size or smaller.
Fighting Style Feats
Archery
Fighting Style Feat (Prerequisite: Fighting Style
Feature)
You gain a +2 bonus to attack rolls you make with
Ranged weapons.
88 System Reference Document 5.2.1
Defense
Fighting Style Feat (Prerequisite: Fighting Style
Feature)
While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class.
Great Weapon Fighting
Fighting Style Feat (Prerequisite: Fighting Style
Feature)
When you roll damage for an attack you make with
a Melee weapon that you are holding with two
hands, you can treat any 1 or 2 on a damage die as a
3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
Two-Weapon Fighting
Fighting Style Feat (Prerequisite: Fighting Style
Feature)
When you make an extra attack as a result of using
a weapon that has the Light property, you can add
your ability modifier to the damage of that attack if
you aren’t already adding it to the damage.
Epic Boon Feats
Boon of Combat Prowess
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score
of your choice by 1, to a maximum of 30.
Peerless Aim. When you miss with an attack roll,
you can hit instead. Once you use this benefit, you
can’t use it again until the start of your next turn.
Boon of Dimensional Travel
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score
of your choice by 1, to a maximum of 30.
Blink Steps. Immediately after you take the Attack action or the Magic action, you can teleport up
to 30 feet to an unoccupied space you can see.
Boon of Fate
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score
of your choice by 1, to a maximum of 30.
Improve Fate. When you or another creature
within 60 feet of you succeeds on or fails a D20
Test, you can roll 2d4 and apply the total rolled as a
bonus or penalty to the d20 roll. Once you use this
benefit, you can’t use it again until you roll Initiative
or finish a Short or Long Rest.
Boon of Irresistible Offense
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or
Dexterity score by 1, to a maximum of 30.
Overcome Defenses. The Bludgeoning, Piercing, and Slashing damage you deal always ignores
Resistance.
Overwhelming Strike. When you roll a 20 on the
d20 for an attack roll, you can deal extra damage
to the target equal to the ability score increased by
this feat. The extra damage’s type is the same as the
attack’s type.
Boon of Spell Recall
Epic Boon Feat (Prerequisite: Level 19+, Spellcasting
Feature)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence,
Wisdom, or Charisma score by 1, to a maximum of
4.
Free Casting. Whenever you cast a spell with a
level 1–4 spell slot, roll 1d4. If the number you roll is
the same as the slot’s level, the slot isn’t expended.
Boon of the Night Spirit
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score
of your choice by 1, to a maximum of 30.
Merge with Shadows. While within Dim Light or
Darkness, you can give yourself the Invisible condition as a Bonus Action. The condition ends on you
immediately after you take an action, a Bonus Action, or a Reaction.
Shadowy Form. While within Dim Light or Darkness, you have Resistance to all damage except Psychic and Radiant.
Boon of Truesight
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score
of your choice by 1, to a maximum of 30.
Truesight. You have Truesight with a range of 60
feet.